BA Hons New Media Student Work Showcase
Our student work showcase presents a collection of work by stduents across the years, in response to different briefs. Throughout the course, students devise creative solutions to a range of communications problems. In Years 1 and 2 these problems are highly structured and presented in a way that challenges and engages. In Year 3, students propose, research and develop their own projects and topics, in both written and project work.
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2011
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Social Insight
In 2011, final year student James Hennessey created a state-of-the-art web application which mines social media for brand mentions and analyses the sentiments expressed about them, to identify whether these sentiments are positive, negative or neutral. The application visualizes the data it finds in a way that is easy to understand, as well as unraveling shortened URLs, a feature unique amongst sentiment analysis applications.
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Classics Rejuvenation
In 2011, final year student Sarah Turner launched a project which aims to rejuvenate classic novels and plays with this new media narrative of the classic play Dr Faustus. With this visually stunning and media rich piece, Sarah hopes to engage people who like stories, but don't enjoy reading.
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Trappd
In 2011, final year student Simon Read produced our first iPhone App, an adventure game featuring original gameplay and music. Help the retro-designed lead character escape from the iPhone by shaking the phone when he successfully gets to the end of the course - and enjoy the glass-breaking visuals and sound effects. Not yet available to download from the iPhone App store!
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MyUni Recommends
In 2011, final year student Laura Woolger created a site where students can recommend lettings agents to other students in their area/university. Developed originally with Leeds students in mind, the framework can be ported to other localities as well.
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What Maketh The Mad Man?
In 2011, final year student Adam Hunt created this interactive and entertaining look at working in the digital creative industries. Incorporating rich visuals and a range of interactive technologies, this website creates a bridge between undergraduates and the workplace, highlighting the soft and interpersonal skills that are required to work in these fields.
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Ripple Insights
In 2011, final year student Richard Wild created this web application which is a market research tool for the film industry. Ripple Insights is an advanced online market research tool providing users with accurate tracking data of upcoming and released films. The service enables users to plan their films' distribution and marketing activities, maximising the impact of their releases.
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CrossFade
In 2011, final year student Jack Roscoe created this social networking site to help DJs prepare themselves for a career in music. On top of providing users with a really great social network, CrossFade host regular DJing tournaments, which attract music fans as we as DJs. CrossFade's functionality is based on Facebook and SoundCloud integration.
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The Web Freelancer
In 2011, final year student Peter Owen created The Web Freelancer (TWF), a space for web freelancers to share experiences through publishing articles. TWF encourages the sharing of information in the same way code is shared throughout the free and open source software communities. The main feature of TWF is its 'Marketing Reports', which are based on web design case studies uploaded by site users, and which provide detailed and up-to-date information about the current market for websites in the UK.
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Engaging generation 'y' in an energy revolution
In 2011, second year new media students, working alongside communications students, responded to briefs set by the D&AD (Design & Advertising Awards). A number of groups chose a brief set by E.ON, which asked them to engage generation 'y' in a relationship with E.ON that champions new ways to use energy in the home and empowers them to enlist others in an energy revolution. Here are some of their responses: The Energy Watch; The Mighty Eons; Join the Revolution.
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Database applications for the web
Second year new media students produced a number of dynamic, database driven applications to meet contemporary web 2.0
challenges.
Three examples are: Chloe Woodcock's Loudspeaker, an application enabling users to review albums and read reviews by other users, this user generated content providing an alternative to the professionally written reviews of established music magazines; Rhys Williams' Soapbox, a platform for users to debate daily topics which also incorporates an element of social networking; Angelie Stephens' Theatreland, which allows users to find and provide information about shows playing in London as well as reviewing them.
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First year work
First years respond to a range of visual design, web design and animation briefs. Here is some of the best work from 2011: a re-design of a funeral directory website by Oliver Ash; and a response to a Disney brief to create a lead character, with heart and optimism, for a narrative-driven cartoon - Dru, by Ma Wentao.
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Previous years
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Festival Map
In 2009, for his final year project, Richard Hemery created a fully-functional website designed to help festival goers find their ideal event. Richard integrated google maps with his database to allow users to browse visually by location.
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Nihon-Go
In 2009, for her final year project, Tiffany Firrant created a fully-functional website to teach tourist and travellers Japanese! Users can log in and keep a track of their progress as they, read, hear and speak Japanese.
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O2 Brief (Animation)
In 2009, second year student Liam Newmarch created this charming pop-up advert in response to an O2 brief which required students to interpret the tagline 'We're better, connected'.
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O2 Brief (Animation)
In 2009, second year student Marc Thomas created this charming pop-up advert in response to an O2 brief which required students to interpret the tagline 'We're better, connected'.
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O2 Brief (Game)
In 2009, second year student Robbie Adams created this web game in response to an O2 brief which required students to interpret the tagline 'We're better, connected' through a game.
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O2 Brief (Game)
In 2009, second year student Sam Elie created this web game in response to an O2 brief which required students to interpret the tagline 'We're better, connected' through a game.
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NPT Brief (Poster)
In 2009, second year student Lynzi Pond created 3 posters as part of a campaign in response to a live brief set by West Yorkshire Police. Students had to generate ideas for an inclusive campaign to help local communities 'feel the difference' of their Neighbourhood Police Teams.
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NPT Brief - Poster
In 2009, second year student David Longworth created this poster as part of a campaign in response to a live brief set by West Yorkshire Police. Students had to generate ideas for an inclusive campaign to help local communities 'feel the difference' of their Neighbourhood Police Teams
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Society, Friends & Individuals
Some years ago, Adam Robinson, in the Year 3 module New Media Arts, created a self-directed project which used automated but intelligent patterns to represent and explore the relationship between the individual, the peer group and society. Each shape changes its angle, to be different to its neighbour, whilst sometimes adopting the colours surrounding it. This represents the tension between behaving as an individual and feeling part of a larger society. View Society, Friends & Individuals.